Blog
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From Pong AI to Play Store: How a Childhood Hobby Became a Rust Game Engine
From a childhood Pong AI to a Rust game engine on Android. The story of rpgCore, the transmutation to Rust, and where OperatorGame stands today.
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I Built a CLI to Replace Expensive AI Directive Generation
There has to be a way to get the Coding Agent and Design Agent into a loop, even within AI IDE Programs, to remove the friction of acting as a go-between for Claude and Windsurf. That was the thought that led to OpenAgent. I was tired of pasting the same context into different AI tools,
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Building a Mobile Idle Game in Rust/Bevy Without a Game Engine Background
Asteroids meets Event Horizon. A story plot that followed me for several months until it became a game. The station has been here longer than you. It should have been consumed. It has not been. You don’t know why. That line stuck with me. I kept thinking about what kind of game would have that
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What Ants Taught Me About Systems Design
The outlet for a lifelong obsession with insects that pre-dated video games. Two realities colliding. I’ve been fascinated by insects since I was a kid. The way colonies work without central coordination, the pheromone trails, the queen mortality — it’s all incredibly elegant. When I started programming, I wanted to build something that captured that.
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The Insight Lens: Visualizing the Dialer Blindspot
The Vision In high-volume digital marketing, the dialer is the engine. But most managers are driving blind, relying on static reports that are out-of-date by the time they are read. The Friction (Manual Patch) The standard workflow involved manual CSV exports, Excel “voodoo,” and re-uploading leads. This created a latency gap—by the time we realized
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From Genetics to Tactics: How a Breeding System Became a Squad Game
The Android evolution of SlimeGarden. An idea that’s been following and evolving for close to 2 years. It started as a breeding simulation. You’d hatch slimes, they’d have genetic traits, and you’d breed them to optimize for different characteristics. That was the core loop. Then it evolved into a dispatch simulator. Assemble squads of genetically
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Why I Put a Genetic System in a Turtle Racing Game
Someone mentioned NEAT can also be used for genetic mapping. That was its own interesting thought. I was already using NEAT for PyPongAI, teaching neural networks to play Pong through evolution. The idea that the same algorithm could map genetic traits — not for neural network weights, but for actual biological traits — stuck with
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Teaching Pong to Play Itself: My First Neural Network Experiment
I wanted to experiment with basic learning AI to understand it better. So I taught Pong to play itself. Generation 0: 0% win rate, random paddle movement. The AI was just mashing buttons and hoping for the best. Generation 50: 98% win rate, perfect predictive tracking. The AI wasn’t just reacting — it was anticipating
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Solana Arbitrage: What I Learned From 400 Trades (And $4 in Losses)
I built a real trading bot, ran 400 live trades, and lost . The software worked. The economics didn’\”t. Here’\”s the full breakdown.
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Hello, beautiful world!
Welcome to my WordPress. This is my first post. I figured this a fitting title as I am a Hobbyist Computer Programmer, Video Game Designer, and all-around “hacker.”