Blog
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Why I Put a Genetic System in a Turtle Racing Game
Why I Put a Genetic System in a Turtle Racing Game The NEAT algorithm that taught a paddle to play Pong is the same algorithm that maps genetic traits. Someone pointed that out and I couldn’t stop thinking about it. TurboShells started as a question: what if the turtle’s body came from its genome? Not…
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Teaching Pong to Play Itself: My First Neural Network Experiment
Teaching Pong to Play Itself: My First Neural Network Experiment Pong is the right choice for a first experiment because it has almost no variables. Two paddles. One ball. If you can’t teach an AI to play Pong, you can’t teach an AI anything. I used NEAT — NeuroEvolution of Augmenting Topologies. It doesn’t just…
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Solana Arbitrage: What I Learned From 400 Trades (And $4 in Losses)
I built a real trading bot, ran 400 live trades, and lost . The software worked. The economics didn’\”t. Here’\”s the full breakdown.
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Building rpgCore: Cross-Language Architecture for Multi-Genre Games
How I wired Python, C#, and Rust into a single game engine using ECS architecture and socket IPC — and why 31 passing tests made the difference.
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Automating Most of My Job: I Didn’t Want to Babysit a Dialer Forever
I inherited a mess of spreadsheets and manual data entry. Then I built a pipeline that saved 642 hours in the first year. Here’\”s exactly how.